Guess this means video games invoke violence whether you play them or not.
For those playing SimCity DS Creator: this is how you get to the future stage.
「スタッフロール後、再び「現代おんだんか時代」の続きの画面に戻される。
つまり、クリアーしても、次の時代に簡単に進ませてはもらえない。
☆ 人口増加数30万人以上
☆ 2071年以降(20XX年でもOK)
☆ 街の汚染度50%以上
☆ 道路と高密度区画が全体マップの70%以上」
[source]
What this says is that to get to the future stage, you have to first beat the global warming stage by getting up to 100% approval. After you see the staff credits, you’ll return to the global warming stage with these requirements to fulfill:
- Have a population over 300,000
- The year must be 2071 or later (20XX is ok)
- The city must be over 50% polluted
- Over 70% of the map should be high density zones
***update***
Blizzard has announced that whether each game will be full-priced products has yet to even be discussed, and from what i just found out, and am most unhappy about, is that you’ll need to purchase and install the the other campaigns in order to unlock newer units—even in multiplayer. so i guess it IS going to be a gun to the head saying you’ll need to buy all three.
however, from the looks of it, and gathering from what interviews with Blizzard spokesmen have said, each game will be an expansion on the previous spaced by at least a year. it’s completely possible that you could be paying $20 for a full-blown expansion.
the way i see it—now that this newer news has been released—is that the developers simply developed too much, and jumped the gun announcing one game and its expansions as one unit.
“Terrans: Wings of Liberty” will be the first of SC-II to be released. you’ll have access to the same units everyone else online will, but a year or so later, “Zerg: Heart of the Swarm” will have newer additions that will require you to purchase that game, and then “Protoss: Legacy of the Void” will come a year or so after that.
Blizzard developers have announced that the SC-II project is so massive that they’ve decided to split the single-player campaign into three different games—one for Protoss, one for Zerg, and one for Terran. in the original Starcraft, as i’m sure you all remember, you had 30 missions that would take you through all three races, but with StarCraft II developers realized that there was just so much content that they felt splitting the game into three 36-mission-long campaigns was their best option. it was either that or “drastically scaling back the single-player portion of the game.”

Spore will forever be remembered as being one of the biggest flops in PC gaming history. the game that got bombarded with one-star reviews at Amazon.com is not only boring, but Spore’s DRM (digital rights management) restricted and punished EA’s paying customers—until now.
EA has announced that it will be relaxing its three-install policy and constant phone-home authentication system; however, the move by EA seems to be a little too late. the game’s title has developed such negative stigma among gamers that any action short of removing DRM completely will not likely help curtail naysayers.
side note: i’ve been tracking the Spore movement from day one, and i must say, i’m impressed by the power an angry mob can generate. the idea that a large company like EA can be brought down to its knees is fantastic, and i hope other consumers out there take every action to make sure the companies know who’s boss.
related post:
Ankama, the worst MMO company ever.